本文概述
从上面的文章中可以看出, 每个叶节点都有一个与之关联的值。我们已经将该值存储在数组中。但是在现实世界中, 当我们创建一个程序来玩井字棋, 国际象棋, 步步高等游戏时, 我们需要实现一个函数, 该函数根据棋子在棋盘上的放置来计算棋盘的价值。此功能通常称为评估功能。有时也称为启发式函数。
评估功能对于每种类型的游戏都是唯一的。在这篇文章中, 讨论了井字游戏的评估功能。评估功能背后的基本思想是为董事会提供高价值, 如果最大化器轮到板子还是走低最小化器轮到你了。
对于这种情况, 让我们考虑 X作为最大化器和Ø作为最小化器.
让我们建立评估函数:
如果X在棋盘上获胜, 我们给它正值+10。
如果O在棋盘上获胜, 我们给它负值-10。
如果没有人获胜或游戏导致平局, 那么我们给出+0的值。
我们可以选择除10以外的任何正/负值。为简单起见, 为简单起见, 我们选择10, 我们将使用小写字母" x"和小写字母" o"代表玩家, 并使用下划线" _"代表板上的空白。
如果我们将板表示为3×3 2D字符矩阵, 例如char board [3] [3];那么我们必须检查每一行, 每一列和对角线, 以检查是否有一个玩家连续获得3个。
C ++
// C++ program to compute evaluation function for
// Tic Tac Toe Game.
#include<stdio.h>
#include<algorithm>
using namespace std;
// Returns a value based on who is winning
// b[3][3] is the Tic-Tac-Toe board
int evaluate( char b[3][3])
{
// Checking for Rows for X or O victory.
for ( int row = 0; row<3; row++)
{
if (b[row][0]==b[row][1] && b[row][1]==b[row][2])
{
if (b[row][0]== 'x' )
return +10;
else if (b[row][0]== 'o' )
return -10;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0; col<3; col++)
{
if (b[0][col]==b[1][col] && b[1][col]==b[2][col])
{
if (b[0][col]== 'x' )
return +10;
else if (b[0][col]== 'o' )
return -10;
}
}
// Checking for Diagonals for X or O victory.
if (b[0][0]==b[1][1] && b[1][1]==b[2][2])
{
if (b[0][0]== 'x' )
return +10;
else if (b[0][0]== 'o' )
return -10;
}
if (b[0][2]==b[1][1] && b[1][1]==b[2][0])
{
if (b[0][2]== 'x' )
return +10;
else if (b[0][2]== 'o' )
return -10;
}
// Else if none of them have won then return 0
return 0;
}
// Driver code
int main()
{
char board[3][3] =
{
{ 'x' , '_' , 'o' }, { '_' , 'x' , 'o' }, { '_' , '_' , 'x' }
};
int value = evaluate(board);
printf ( "The value of this board is %d\n" , value);
return 0;
}
Java
// Java program to compute evaluation function for
// Tic Tac Toe Game.
class GFG
{
// Returns a value based on who is winning
// b[3][3] is the Tic-Tac-Toe board
static int evaluate( char b[][])
{
// Checking for Rows for X or O victory.
for ( int row = 0 ; row < 3 ; row++)
{
if (b[row][ 0 ] == b[row][ 1 ] && b[row][ 1 ] == b[row][ 2 ])
{
if (b[row][ 0 ] == 'x' )
return + 10 ;
else if (b[row][ 0 ] == 'o' )
return - 10 ;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0 ; col < 3 ; col++)
{
if (b[ 0 ][col] == b[ 1 ][col] && b[ 1 ][col] == b[ 2 ][col])
{
if (b[ 0 ][col] == 'x' )
return + 10 ;
else if (b[ 0 ][col] == 'o' )
return - 10 ;
}
}
// Checking for Diagonals for X or O victory.
if (b[ 0 ][ 0 ] == b[ 1 ][ 1 ] && b[ 1 ][ 1 ] == b[ 2 ][ 2 ])
{
if (b[ 0 ][ 0 ] == 'x' )
return + 10 ;
else if (b[ 0 ][ 0 ] == 'o' )
return - 10 ;
}
if (b[ 0 ][ 2 ] == b[ 1 ][ 1 ] && b[ 1 ][ 1 ] == b[ 2 ][ 0 ])
{
if (b[ 0 ][ 2 ] == 'x' )
return + 10 ;
else if (b[ 0 ][ 2 ] == 'o' )
return - 10 ;
}
// Else if none of them have won then return 0
return 0 ;
}
// Driver code
public static void main(String[] args)
{
char board[][] =
{
{ 'x' , '_' , 'o' }, { '_' , 'x' , 'o' }, { '_' , '_' , 'x' }
};
int value = evaluate(board);
System.out.printf( "The value of this board is %d\n" , value);
}
}
// This code is contributed by PrinciRaj1992
Python3
# Python3 program to compute evaluation
# function for Tic Tac Toe Game.
# Returns a value based on who is winning
# b[3][3] is the Tic-Tac-Toe board
def evaluate(b):
# Checking for Rows for X or O victory.
for row in range ( 0 , 3 ):
if b[row][ 0 ] = = b[row][ 1 ] and b[row][ 1 ] = = b[row][ 2 ]:
if b[row][ 0 ] = = 'x' :
return 10
elif b[row][ 0 ] = = 'o' :
return - 10
# Checking for Columns for X or O victory.
for col in range ( 0 , 3 ):
if b[ 0 ][col] = = b[ 1 ][col] and b[ 1 ][col] = = b[ 2 ][col]:
if b[ 0 ][col] = = 'x' :
return 10
elif b[ 0 ][col] = = 'o' :
return - 10
# Checking for Diagonals for X or O victory.
if b[ 0 ][ 0 ] = = b[ 1 ][ 1 ] and b[ 1 ][ 1 ] = = b[ 2 ][ 2 ]:
if b[ 0 ][ 0 ] = = 'x' :
return 10
elif b[ 0 ][ 0 ] = = 'o' :
return - 10
if b[ 0 ][ 2 ] = = b[ 1 ][ 1 ] and b[ 1 ][ 1 ] = = b[ 2 ][ 0 ]:
if b[ 0 ][ 2 ] = = 'x' :
return 10
elif b[ 0 ][ 2 ] = = 'o' :
return - 10
# Else if none of them have won then return 0
return 0
# Driver code
if __name__ = = "__main__" :
board = [[ 'x' , '_' , 'o' ], [ '_' , 'x' , 'o' ], [ '_' , '_' , 'x' ]]
value = evaluate(board)
print ( "The value of this board is" , value)
# This code is contributed by Rituraj Jain
C#
// C# program to compute evaluation function for
// Tic Tac Toe Game.
using System;
class GFG
{
// Returns a value based on who is winning
// b[3, 3] is the Tic-Tac-Toe board
static int evaluate( char [, ]b)
{
// Checking for Rows for X or O victory.
for ( int row = 0; row < 3; row++)
{
if (b[row, 0] == b[row, 1] && b[row, 1] == b[row, 2])
{
if (b[row, 0] == 'x' )
return +10;
else if (b[row, 0] == 'o' )
return -10;
}
}
// Checking for Columns for X or O victory.
for ( int col = 0; col < 3; col++)
{
if (b[0, col] == b[1, col] && b[1, col] == b[2, col])
{
if (b[0, col] == 'x' )
return +10;
else if (b[0, col] == 'o' )
return -10;
}
}
// Checking for Diagonals for X or O victory.
if (b[0, 0] == b[1, 1] && b[1, 1] == b[2, 2])
{
if (b[0, 0] == 'x' )
return +10;
else if (b[0, 0] == 'o' )
return -10;
}
if (b[0, 2] == b[1, 1] && b[1, 1] == b[2, 0])
{
if (b[0, 2] == 'x' )
return +10;
else if (b[0, 2] == 'o' )
return -10;
}
// Else if none of them have won then return 0
return 0;
}
// Driver code
public static void Main(String[] args)
{
char [, ]board =
{
{ 'x' , '_' , 'o' }, { '_' , 'x' , 'o' }, { '_' , '_' , 'x' }
};
int value = evaluate(board);
Console.Write( "The value of this board is {0}\n" , value);
}
}
// This code is contributed by Rajput-Ji
输出:
The value of this board is 10
本文的目的是了解如何为井字游戏编写简单的评估函数。在下一篇文章中, 我们将看到如何将此评估函数与minimax函数结合使用。敬请关注。
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